WARP SHADER
Displacement shader in openFrameworks and GLSL using Perlin noise.
Some postprocessing in Motion in terms of blur, color correction and "Dazzle" effect which adds small stars to the brightest portions of the image responsible for the shimmering appearance in the ending.
Displacement shader in openFrameworks and GLSL using Perlin noise.
Some postprocessing in Motion in terms of blur, color correction and "Dazzle" effect which adds small stars to the brightest portions of the image responsible for the shimmering appearance in the ending.